Podcast E6 Shownotes

 

Time   Topic  Sub-topic  Content/Links
 0:00:00 Introduction    
  0:01:26 Feature: Painting workflow  Intro  
  0:02:00   Inspiration

White Dwarf
Wargames, Soldiers & Strategy

    The 5 phases of greif painting  
     Resources

Bryan Cook's work
http://www.wwpd.net/

http://wargamingwithsilverwhistle.blogspot.com/
Ian E
https://wappellious.blogspot.com
Wargames Illustrated

0:28:50   Colour/paint  Rexs paint matching (link to follow)
0:44:20   Paintbox  Rex's "paintbox" software PDF export
1:28:40   Holding the mini? Rex's spicy-shotglass holder
1:40:34   Decals

Decal Softener Medium & Decal Fix - Acrylicos Vallejo instructions

      Dan's Troop carrier
1:54:26   Basing (quick tips)  
2:00:40  Break    
2:01:40 Hobby update  Hobby chanlange I results

Rex's PzIV
Dan's Tiger II's

    Hobby chanlange II (Rex) Rex's Fallschrimjager with drop canisters (link to follow)
    Rex's hobby updates Quad tractor & 25pndr (link to follow)
    Dan's hobby updates Christchurch Wargaming Club
    Hobby chanlange II (Dan) 7 May 2 sections of Para plus & armor build
2:19:36 Closing clip    

(Prices in Australian dollars and based on RRP)
This is a work in progress, if you have suggestions please let me know.

Army selection is very much a personal thing, it's commonly influenced by what stories, movies, books and tales strike your fancy or what you grew up with.

If you want to play WWII Allies and love the movie "Saving private Ryan", then perhaps consider US rangers or GI's, if its "Band of brothers" then US airborne, if its "enemy at the gates" then soviets if it’s "a bridge to far then British airborne", if its "Kokoda" or "The pacific" then Australians (or Japanese to appose them), the list goes on and on.

Obviously on the flip side to the Allies the Germans have some fantastic technology, the fear inspiring tiger I or tiger II 60 plus ton tanks, modern weaponry including very high rate of fire machine guns and inexpensive (and therefore prolific) anti-tank weapons. They come in a number of flavours, early war "Heer", late war grenadiers, specialist units like Fallschirmjäger (parachute troops). There are the minor axis powers as well if you are after something different.

Each of the armies have one or more special rules that reflect their specific strengths typical for their historical performance, for example:

Soviets: Quantity has a quality of its own
Free 12 man squad when building your army list

USA: Move and fire.
No negative modifier for infantry shooting while on the move

German:
Special bonuses around leadership
Extra firepower for machine guns

Buying your army:

Cost wise a box of about 30 plastic guys will set you back up to $65 depending on where you buy them

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Bolt Action Battle Report: The Battle for Mottola

Latest podcast

Podcast EP5: All-you-can-eat wargaming fiesta & "the basis of terrain"

Podcast EP5 is live now: All-you-can-eat wargaming fiesta & "the basis of terrain", this should appear in your podcast app if you have subscribed (Search for valhallagames podcast in your app) or you can listen on the web player here

Episode 5:

In this episode Rex and Dan discuss the recent Christmas break and the resulting all-you-can-eat wargaming fiesta. We also present the first part of our multi-part series on terrain where we begin a deep dive into the topic and look at the "basis" of wargaming tables, playing surfaces and play mats.

Show notes will be appearing at *link-to-follow-shortly* and while you are here we hope you will give us some feedback and perhaps send us photos of your best wargaming terrain build you can do that here: https://www.valhallagames.net/index.php/contact